AI Insights · Timothy · April 2024
Top 5 High Fantasy Games Performance in Belarus for Q1 2024
Discover the performance trends of the top 5 high fantasy game apps in Belarus during Q1 2024, including revenue, downloads, and active users.
Performance of Top 5 High Fantasy Games in Belarus for Q1 2024
In Q1 2024, the high fantasy game genre showed notable trends on a unified platform in Belarus. Below is an overview of the performance of the top 5 games based on data from Sensor Tower.
Mobile Legends: Bang Bang
Weekly revenue for Mobile Legends: Bang Bang fluctuated throughout the quarter, peaking at around $18.3K in the second week of January and experiencing a low of approximately $7.8K in the week of February 12. Downloads saw a rise mid-quarter, reaching about 6.1K in the week of February 12, before tapering off to around 3.9K by the end of March. Active users maintained a steady increase, starting from 164K at the beginning of January and peaking at 183K in the week of March 11.
Sea of Conquest: Pirate War
Sea of Conquest: Pirate War showed a consistent increase in revenue, starting at approximately $1.9K in the first week of January and reaching around $3.7K by mid-February. Downloads, however, saw a significant decline from 9.7K in the first week to just 704 by the end of March. Active users showed a steady trend, peaking at 18K in the last week of January and stabilizing around 14K towards the end of the quarter.
Lords Mobile: Kingdom Wars
Lords Mobile: Kingdom Wars experienced stable revenue trends, with the highest revenue of approximately $4.3K in the week of February 26. Downloads saw fluctuations, peaking at 4.8K in mid-February and declining to about 2.1K by the end of March. Active users increased from 7.8K in early January to a peak of 9.9K in mid-February, before settling around 7.3K by the end of the quarter.
Akinator
Akinator demonstrated minimal revenue generation, peaking at $13 in the first week of January. Downloads fluctuated, reaching a high of 4.6K in early January and stabilizing around 3.2K by the end of March. Active users followed a similar pattern, starting at 19.5K and ending the quarter at around 15K.
Genshin Impact
Genshin Impact showed varied revenue trends, with the highest revenue of approximately $5.3K in the last week of January. Downloads peaked at 4.5K in the first week of January, before declining to around 1.9K by the end of March. Active users showed significant activity, starting at 68K and peaking at 79K in early February, before experiencing a slight decline to around 63K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.